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This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
,这一点在91视频中也有详细论述
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A Roman coin unearthed during HS2 archaeological digs is now being held in a secret store
I'm not sure why I'm like this. Sometimes, ideas compel me. I am gripped by a vision, and I want to experience it in reality, to reach out and touch it rather than merely imagine it. Practicality be damned.